Tech Bytes: Scientists try to solve ancient board game - Action News
Home WebMail Saturday, November 23, 2024, 07:01 PM | Calgary | -11.6°C | Regions Advertise Login | Our platform is in maintenance mode. Some URLs may not be available. |
Tech Bytes: Scientists try to solve ancient board game
Story Tools: PRINT | Text Size: S M L XL | REPORT TYPO | SEND YOUR FEEDBACK

Scientists try to solve ancient board game

by Paul Jay, CBC News online

Chess lovers revel in their game's status as the brainiest of leisure activities, but even they had to admit some of the fun has been taken out of the game after Deep Blue and, more recently, Deep Fritz, started beating world champions.

Those in pursuit of a game of true human intuition could always fall back on Go, as the popular Asian board game's subtleties had thus far eluded programmers. While Go-playing software could beat amateur players, they had failed to compete against even mid-level opponents. Two Hungarian scientists, however, believe they are a step closer to playing in the big leagues.

According to a story in Reuters, the scientists at the Hungarian Academy of Sciences' computing lab SZTAKI have come up with an algorithm that helps a computer compete with professional players on a nine-by-nine square board. As the story explains:

Whereas a chess programme can evaluate a scenario by assigning numerical values to pieces say 9 to the queen and 1 to a pawn and to the tactical worth of their position, that technique is not available to a Go machine. In Go all marbles are identical and scenarios are too complex, so the computer has to think forward all the way till the end of the game and emulate the outcome of each alternative move, whose number rises exponentially with the number of turns.

Most professional players use a 19-by-19 board, a level of complexity the programmers admit their computer isn't quite ready to tackle.

While we root for technological advances in general, we hope Go can continue to thrive as a person to person pursuit. And that this guy never decides to take a crack at it.

« Previous Post |Main| Next Post »

This discussion is nowOpen. Submit your Comment.

Comments

Richard Hough

Chess is one of the most intensively-studied computer problems of the last 50 years. I believe the reason computers are not as capable in playing Go is solely because of the lack of time and effort spent on the problem.

No doubt when computers are able to beat Go masters, people will claim only games like tic-tac-toe and steeplechase have the "subtleties " that show "true human intuition".

Posted February 26, 2007 11:26 AM

Timothy Mott

Ottawa

Regarding Mr. Hough's comments:

Chess and go are fundamentally different games. It is not for lack of trying that computers are mediocre go players -- there have long been substantial prizes offered to the person who can create a strong computer opponent.

There are many aspects of go that make it extremely difficult to analyse, to wit:
the number of possibilities available on each turn, the size of the board, the complexity of determining whether a given group of stones is dead or alive, and the winning condition that takes into account every square on the board.

Moves played at the beginning of a game of go can have an impact on the flow of the game three hundred moves later. Large groups can be sacrificed in surprising ways to gain advantages elsewhere. The big picture is all-important, and computers simply don't see it.

Posted November 28, 2007 10:59 PM

Rafael Espericueta

The number of possible chess games has been estimated to be about 10^125, whereas the number of possible go games is closer to 10^300. That's a HUGE difference.

In the best-selling novel, "Shibumi", is the comment "Chess is to go as double-entry accounting is to poetry". Indeed!

Posted November 29, 2008 07:54 AM

« Previous Post |Main| Next Post »

Post a Comment

Disclaimer:

Note: By submitting your comments you acknowledge that CBC has the right to reproduce, broadcast and publicize those comments or any part thereof in any manner whatsoever. Please note that due to the volume of e-mails we receive, not all comments will be published, and those that are published will not be edited. But all will be carefully read, considered and appreciated.

Note: Due to volume there will be a delay before your comment is processed. Your comment will go through even if you leave this page immediately afterwards.

Privacy Policy | Submissions Policy

Story Tools: PRINT | Text Size: S M L XL | REPORT TYPO | SEND YOUR FEEDBACK

World »

302 Found

Found

The document has moved here.

more »

Canada »

302 Found

Found

The document has moved here.

more »

Politics »

302 Found

Found

The document has moved here.

more »

Health »

302 Found

Found

The document has moved here.

more »

Arts & Entertainment»

302 Found

Found

The document has moved here.

more »

Technology & Science »

302 Found

Found

The document has moved here.

more »

Money »

302 Found

Found

The document has moved here.

more »

Consumer Life »

302 Found

Found

The document has moved here.

more »

Sports »

[an error occurred while processing this directive]302 Found

Found

The document has moved here.

more »

Diversions »

[an error occurred while processing this directive]
more »