Gaming disorder set to be recognized by World Health Organization - Action News
Home WebMail Tuesday, November 26, 2024, 09:34 AM | Calgary | -16.6°C | Regions Advertise Login | Our platform is in maintenance mode. Some URLs may not be available. |
Health

Gaming disorder set to be recognized by World Health Organization

The World Health Organization is set to add gaming disorder to its International Classification of Diseases in 2018.

Persistent or recurrent playing despite negative consequences is a disease, policy draft says

'Persistent or recurrent gaming behaviour' despite negative consequences would be a disorder, a World Health Organization policy draft says. (AFP/Getty Images)

The World Health Organizationis looking to add gaming disorder to its International Classification of Diseases.

The addition comes in the recent draft of ICT-11, which is scheduled to be released in 2018. It does not specify prevention or treatment options.

"Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video gaming')," the WHO said.

The activity, whether onlineor offline, is marked by "impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context)."

For someone to be classified as having the disorder, they must also continue to game despite negative consequences, it adds.

A WHO spokesperson pointed to the prevalence of gaming.

In a number of countries, the problem has become a significant public health concern.TarikJasarevic, WHO

"Use of the internet, computers, smartphones and other electronic devices has dramatically increased over recent decades,"TarikJasarevic, toldCBCNews.

"While the increase is associated with clear benefits to users, for example in real-time information exchange, health problems as a result of excessive use have also been documented. In a number of countries, the problem has become a significant public health concern."

Jasarevicsaid, "There is increasing and well-documented evidence of clinical relevance of these conditions and increasing demand for treatment in different parts of the world."

U.S. psychiatrists disagree

The decision is in contrast to the Diagnostic and Statistical Manual of Mental Disorder, Fifth Edition (DSM-5), released by the American Psychiatric Association in 2013.

Rather than include it as a mental disorder, the association held a work group, which concluded internet gaming disordershould be included as a subtype in its Emerging Measures and Modelssection.

Essentially, the group decided further research was needed in order to be able to classify it as a separate disorder. Other conditions requiring further study were caffeine use disorder and suicidal behaviour disorder.

Theinclusion ofinternet gaming disorder in DSM-5 received much criticism, with some studies concerned over the criteria required to diagnose such a disorder.

However, some recent research has suggestedthat there could be reliable methods available to psychiatrists.

The WHO decision to include gaming disorder in the draft is "a consideration which countries take into account when making decisions on provision of health care and allocation of resources for prevention, treatment and rehabilitation," Jasarevicsaid.