Ratchet & Clank a stellar game with promising movie tie-in - Action News
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EntertainmentGAME REVIEW

Ratchet & Clank a stellar game with promising movie tie-in

Is Ratchet & Clank, the latest game in the series and a remake of the 2002 original, an advertisement for the upcoming film adaptation, or the other way around?

Available this week on PlayStation 4 for $49.99; movie hits theatres April 29

6 minutes of gameplay from Ratchet & Clank

8 years ago
Duration 6:28
New PlayStation 4 game and animated feature launch in April

Ratchet &Clank is a throwback to many gaming trends that have largely evaporated in past years, but proves that its formula still has a lotto offer to gamers old and new.

It's a third-person platformer that shares DNA with mostly extinct franchises led byanimal-like mascots, such asCrash Bandicoot or Jak & Daxter.

It's a family friendly game (rated Everyone ages 10 and up)that doesn't come with an accompanying toys-to-life line of merchandise that threatens to cost parents hundreds ofdollars.

Perhaps most unusual, it might be the perfect marriage between games and film, as movies based on games have historically ranged from barely passable to unwatchable dreck.

Captain Qwark appears with Ratchet and Clank in a cutscene in the game. Some scenes in the game mirror those that will appear in the animated feature film. (Insomniac Games/Sony Computer Entertainment America)

Ratchet &Clank debuted on the Sony PlayStation 2 in 2002, witha mechanic named Ratchet from the cat-like Lombax raceand his diminutive robotcompanion Clank. The two have appeared in over a dozengames since, which were often described asplayable Pixar movies with theirexpressive aliencharacters and vibrant worlds.

Now fans will be able to judge whetherthe analogy is true,with the PlayStation 4 game by developer Insomnia Gamesand the animated feature film by Vancouver-based Rainmaker Entertainment launching in the same month.

Both tell roughly the same story an extensive retellingof the 2002 originaland certain key sequences appear both in the film and ascutscenesin the game, looking nearly indistinguishable from each other. Insomniac and Rainmakercommunicated with each other extensively to make sure character and location designs were consistent between the two.

Watch the trailers of the film and the game below and see for yourself: the differences are minimal at best.

The basic framework remains the same, though: the Blarg, a race of evil lizard-like aliens, are travelling to nearby planets, stealing their resources and in some cases destroying them completely tobuild their own perfect home at the expense of the rest of the galaxy's inhabitants.

Ratchet and Clank are caught up in the fight and quickly earn the attention of the Galactic Rangers, a group of interplanetary heroes led by the not-very-heroic Captain Qwark.

While the film includes some Hollywood heavy hitters, including PaulGiamattias the slimyBlargCEO ChairmanDrekand Bella Thorne and RosarioDawson as members of the Galactic Rangers, the main roles of Ratchet, Clank andQwarkare played on screen by the same voice actors from the games (James Arnold Taylor, DavidKayeand Jim Ward, respectively).

Remake or sequel? Why not both

Anyone who played the original will instantly recognize the locations, enemies and sometimes even the same buildings from before, but recreated in stunning detail and HD resolution. It effectively feels like a brand new Ratchet &Clank game, only that it goes over the original's plot.

By modern standards, the 2002 game is a bit of a clunker, and the latest release includes several features, gadgets and guns from recent releases to make it feel morecurrent.Fanswillsee muchof what they've grown to enjoy over the years, butpolished with 15 years of iteration.

While Ratchet's default attack is a whack with his trusty wrench, the main draw is the dizzying array ofguns. While you've got your typical pistols, flamethrowers and missile launchers, Insomniac's trademarks are the wacky and bizarre devices that inject some much-neededcomedy into the proceedings.

Turn enemies into sheep with the Sheepinator, then make them dance with the Groovitron for an instant sheep dance party. (Insomniac Games/sceenshot by Jonathan Ore)

Take, for instance, the Groovitron, a portable disco ball that compels any nearby enemies to put down their weapons and boogieinstead. Or the Sheepinator, a ray gun that transforms enemies into sheep. Why sheep? Why not?

You get new guns at a regular pace throughout the game, and using them increasestheir effectiveness, so you've almost always something new to play with, making gameplay feel fresh throughout the 10 to 12 hours of the main adventure. Ratchet handles beautifully, running and jumping around the environments with an almost elasticqualityand sublime precision on the player's side.

In no time you'll be running around space stations to volcanic plateaus to a gorgeous tropical resort world, wading through a shower of nuts and bolts used for buying new weapons that twinkle like sparks of starlight. It's a stunning aesthetic that looks something like if you took the inhabitants of Zootopiaand threw them into Futurama.

Locations in the game are rendered in colourful, vibrant detail as though they come straight out of the film. (Insomniac Games/Sony Computer Entertainment America )

Old characters, new motivations

The biggest change between the originalRatchet &Clank and the 2016 remake is a more consistent characterization for the main characters. In 2002, Ratchet was more of a self-interested jerk who only warmed up to Clank near the end. In the sequels,theirharder edges softened somewhat, and now they quickly form a heartwarming friendship.

Other cast members have more nuance, too. Captain Qwark, originally a vapid henchman, becomes a flawed individual with flashes of genuine heroism, like in his more recent appearances.

Whether theRatchet &Clank film will satisfy the fans and the box office remains to be seen. One question remains: is thegame an advertisement for the movie, or the other way around?With a game this good, it probably doesn't matter.