Pushback against sexual harassment in the gaming industry grows with high-profile resignations - Action News
Home WebMail Friday, November 22, 2024, 04:01 PM | Calgary | -10.8°C | Regions Advertise Login | Our platform is in maintenance mode. Some URLs may not be available. |
Entertainment

Pushback against sexual harassment in the gaming industry grows with high-profile resignations

Accord to a 2019 study, the gaming industry contributes $4.5 billion to Canada's GDP annually. But as lucrative as the business is, in the past few weeks an ugly side to the industry has emerged with awave ofwomensharingstories of harassment and mistreatment.

A new wave of women sharing stories is creating corporate consequences for firms like Ubisoft

Ubisoft executives ousted after sexual harassment allegations

4 years ago
Duration 2:05
Video gaming has its 'MeToo' moment as sexual harassment accusations at Ubisoft force executives, including one Canadian, out of their jobs. The industry looks at how to change its reputation for toxic masculinity.

Montreal-based designerTanya X. Short has been in the gaming industry for over a decade.She remembers what it was like starting out in acompany as one of the few women in the room.

"I had internalized so many things as completely normal. But it took me many years to realize that there were uncomfortable assumptions being made;that I was subconsciously altering my behaviour," said Short.

Accord to a 2019 study from the Entertainment Software Association of Canada, the gaming industry contributes $4.5 billion to Canada's GDP annually. But as lucrative as the business is, in the past few weeks an ugly side to the industry has emergedwith awave ofwomensharingstories of harassment and mistreatment.

These storiespaint a picture of toxic workplaces where allegations of sexual harassment are commonplace.Some of the stories have involvedone of Canada's biggest gaming employers, Ubisoft.

The Paris-based company was the focusof areportfrom the gaming news site Kotaku containing disturbingallegations of sexual harassment in theToronto office. Other reportssoonfollowed.

On June 11,Yannis Mallat, president of Ubisoft Canada,resigned.In Paris, Serge Hascoet, the company's chief creative officer, and Cecile Cornet, the global head of human resources, stepped down. In Toronto, Maxime Beland, the vice-president of editorial, resigned and an unnamed employee was fired.

Ubisoft Canada President Yannis Mallat at an event launching a studio in Winnipeg in 2019. Mallat resigned on July 11, following a series of harassment claims. (Tyson Koschik/CBC)

A new #Metoo moment in gaming

The accounts emerging from Ubisoft are part of a larger moment in the gaming community.For weeks now on the Twitch streaming site, community members and players have been sharing stories of sexual assault and harassment. One streamer went so far as to createaspreadsheet to track all the accusations and responses.

Montreal's Marie-Michelle Pepin is a character artist, who creates 3D models of characters for video games. Shejoined the chorus of voices in late June posting on Twitter a thread about being objectified and intimidated when she began her career. "I even wondered if I picked the wrong industry," she told CBC News.

University of British Columbia professor Jennifer Jenson studies gender and the gaming industry.She connects the new wave of allegations to the wider protests against anti-Black racismand thepush forIndigenous rights.

"I think it opened this space for people to be able to talk about the harms that they have experienced in a way that wasn't available before," she said.

Jennifer Jenson studies the gaming industry and gender at the University of British Columbia. She says the dismissals at Ubisoft are scratching the surface of what is an endemic problem. (CBC News)

Already, acritical mass of voices is pushing companies to respond.

Ubisoft CEO Yves Guillemot addressed the accusations in a post titled, "Change starts today" where he wrote about transforming Ubisoft's human resources processes and improving manager accountability.

Tanya X. Short (middle) has been in the gaming industry for over a decade. Above she poses with the co-founders of her company KitFox Games, Jongwoo Kim and Xin Ran Liu. (Kitfox Games)

But Tanya X. Short, now CEO of her own indie game studioKitfox Games in Montreal, saidvictims can't always look to human resources departments for help.

"I can tell you that no matter the size of a corporation HRis always there to protect the company and they are almost legally obligated to their shareholders to calculate the value of the harasser versus the victim," she said.

CBC News asked to speak with Ubisoft Canada about the recent allegations and reports on workplace culture.Ubisoft said they had no further comment while investigations are ongoing.

Jenson saidthe dismissals are just scratching the surface.

The problem, she suggests, isa workplace culture that hasn't kept pace with thechanging demographics of the audience. As the customer base for video games becomes more diverse, a2019 survey from the U.S.-based International Game Developers Associationfound only 24 per cent of development staff identifiedas female.

Inside the workplace of the Ubisoft Montreal studio; the company has promised changes to its human resources policies following sexual harassment allegations. (CBC News)

The stock market punished Ubisoft following news of the resignations and Short saidthe industry is slowly starting to realizesafer and more equitable work environments make for better results.

Shepoints to conversations around crunch, the gaming industry practice of pushing employees to meet deadlines with long stretches of overtime and few breaks.

Ten years ago, many people in the industry saw crunch as a necessary part of the business. Today, she said the industry is talking about it publicly and viewpoints are changing.

WATCH | Montreal game designer Osama Dorias explains the toll of crunch:

'I had to learn how to be human again.' The toll of video game crunch

5 years ago
Duration 3:10
Video game designer Osama Dorias describes the personal toll of working extreme overtime a.k.a. "crunch."

Shorthopes the same will be the case for toxic and hostile behaviour around women and employeesfrom marginalized genders working in game development.

As a member of Pixelles, a group dedicated to helping women in the industry, Short saidmany barriers put females at a disadvantage, such as the lack of flexible work schedules.

Structural changes

While CEOs of major companies talk about addressing the allegations by making fundamental changes,finding a way forward won't necessarily be easy, Jenson said.

"Everyone has to start almost from scratch,"she said. "They need all kinds of things, starting with education. That creates opportunities for growth and change that aren't present."

Short said larger studios might be tempted to just do some public relations work in order to avoid as little structural change as possible.

That's why she saidconversations around unionization in game developer circles aregetting louder. In an industry where some employees don't feel they can turn to HR, Short said they need to turn to each other.

"Unions are not beholden to the shareholders of the company;they are concerned with you as a person. That's the best way forward for employees to band together and really find justice together," she said.

If you have a story to share about working in the gaming industry you can contact Eli Glasner at eli.glasner@cbc.ca