Dungeons, dragons and draft: How a fantasy game went from geeky to mainstream - Action News
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Dungeons, dragons and draft: How a fantasy game went from geeky to mainstream

It's a Sunday afternoon and a bar in Halifax's north end is packed with dozens of people pretending to be goblins.

'People can be a bit shy when getting into role-playing and into character' and that's where the beer helps

Good Robot Brewing in Halifax has affectionately called its event, 'Dungeons & Flagons.' A flagon is a large container in which drinks are served. (Marina von Stackelberg/CBC)

It's a Sunday afternoon and a bar in Halifax's north end is packed with dozens of people pretending to be goblins.

More than 40 people are here to playthe fantasy role-playing game called Dungeons &Dragons while sipping on a brew.

The bar has affectionately called theevent"Dungeons & Flagons." (A flagon isa large container in which drinks areserved.)

"Dragons and beer pair really well together," said Patrick King, abartender at Good Robot Brewing Company.

"People can be a bit shy when getting into role-playing andinto character. A little bit of beer sometimes helps," he said.

More than 40 people went to a north-end Halifax pub on Sunday afternoon to play the fantasy role-playing game called Dungeons & Dragons. (Marina von Stackelberg/CBC)

Dungeons &Dragons (or D&D) is a pen and paper storytelling game, featuring dwarves, elvesand orcs.

"People create a world with adventure and characters," he explained.

"You can make it as elaborate as you want. Generally there's a story anda villain, and you must band together as a party and try take down thevillain, or save the town, or rescue the damsel or prince," he said.

From fringe to hip

King says he's been playing the game since he was in junior high school, but it's only been in the last few years that it's become really popular.

"It was a fringe thing originally," he said.

"It was demonized just like comic books and rock and roll before it," he said, adding that the "nerdy" stereotype to the game is disappearing.

"It's kind of come to the fore and people are less shy about it, I think. It's becoming more acceptableand mainstream, and a bit hip," he said.

Patrick King, the organizer behind Dungeons & Flagons, says the game 'is becoming more acceptable and mainstream, and a bit hip.' (Marina von Stackelberg/CBC)

Dungeons &Dragons has been around since the 1970s, but in the last few years has gained in popularity, thanks to the growing interest in fantasy and popular TV shows like Stranger Things.

The most recentDungeons &Dragons book made it on to the New York Times best-seller list for non-fiction, and Paramount recently announced it will be making a movie based on the game.

D&D 'taken off' says collectable card shop owner

Rachel Carter, owner ofthe Deck Box, a collectable card shop in Halifax, says more people are coming into her store asking about the gameand buying the special dice used to play it.

"It's definitely going mainstream," she said. "It's a game that has taken off a lot in the last couple of years. I think a lot of pop culture with fantasy movies ... have made it a lot more accessible to more people."

Player OmarBhimjisays he played the game as a kid, butfound a new love for thegame when his 10-year-oldson got interested.

"When he was younger, he used to pull books off the shelves and look at the pictures. He found some of my old Dungeons &Dragons books and his interest in it just kind of grew from there," he said.

Bhimjiadmits hewas "definitely not" cool for playing the game as a kid, so it's exciting to see a bar packed with adults so excited about it.

"In times when the news isn't so great and people's outlook is a little bit bleaker, it's a great way to feel fun and invigorated for a short amount of the time without having to think about what's going on in the real world," he said.

Dungeons & Dragons is a pen and paper storytelling game, featuring dwarves, elves and orcs. (Marina von Stackelberg/CBC)