Edmonton brothers create cutting-edge virtual reality haunted house - Action News
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Edmonton

Edmonton brothers create cutting-edge virtual reality haunted house

Around Edmonton, Nathaniel Rossol and his brother Alexander are referred to fondly as the VR brothers. They certainly live up to the name with their newest creation.

'Hearing people scream in absolute terror in the room next to me is music to my ears'

Edmonton brothers make VR haunted house. Video by John Robertson

8 years ago
Duration 3:20
Around Edmonton, Nathaniel Rossel and his brother Alexander are referred to fondly as the VR brothers they certainly live up to the name.

Screams echo around the two brothers as they look at each other and stifle giggles under wide grins.

Onereaches forward and types something into the computer. The screams from the two women in the padded grey room grow louder the brother's soft gigglesdo the same.

"Hearing people scream in absolute terror in the room next to me is like music to my ears,"said Nathaniel Rossol, the eldest of the two.

"It tells me we did a good job,"

Around Edmonton, Nathaniel and his brother Alexare referred to fondly as the VR brothers. The two make up a company calledVR Cave,astart-up focusing on virtual reality.

Hearing people scream in absolute terror in the room next to me is music to my ears.- NathanielRossol

Their latestand most ambitiousundertaking, Hospital of Horror, is currentlyscaring the wits out of Edmontonians in a small room provided to them by the entertainment company FunEx.

While to the naked eye the room seems plain,to the brothersand the people consistently screamingthe room holds all the possibility in the world.

"It looks like a big empty five by five room with grey tiles on the floor," said Nathaniel. "Butwhen you're wearing the headset,it's a completely different virtual world."

Alexander Rossol, left, and Nathaniel, right, are the creators behind Hospital of Horror. (John Robertson/CBC )

Isolating the senses

"The easiest way to describe virtual realityis being teleported into the video game," explainedAlex.

"The ambience of a haunted hospital is all there but the user has an element of safety there knowing that almost everything is virtual about it."

To make the 'teleportation'happen, the brothers first have toisolate your senses.

On your eyes goes the HTC Vive headset, which will transport you to the hospital. Over your ears gonoise cancelling headphones that will only allow you to hear your partner,and whatever the brothers want you to hear. Then they place a backpack on you that will allow you to be tracked by the software with no cords.

The brothers point you to a corner in the room, an elevator in your eyes, and sneak out.

Thenthe real "fun"begins.

To get some mighty fine scares,Alexand Nathaniel studied up on the latest in horror. They read several books on how to scare people, played indie horror games andtested their ideas over and over to figure out how to bestfreak out their customers.

"I knew a lot of the techniques that work in a computer game wouldn't work in the real world, and this is really a blending of the two together," said Nathaniel.

"We can do things in our game, and we felt we should do things in our gamethat you can't do in a real haunted house or would be way too dangerous things flying at you, sharp and pointy things coming at your face.

"Clearly, you don't want to be doing that in a real haunted house."

The boys say some who enter their room of horrorsscream, others laugh nervously, and some, well some just stand silently frozen by the fear.

It's the screaming the brothers like the most.

Two participants take in the virtual frights of Hospital of Horror. (CBC)

Virtual Reality Cave

The birth of one of the most cutting edge VR experiences in the world was created in the basement of a south Edmonton home.

"All the work was done in our basement. We have some computers set up and a couple of Vive sensors in the corner," explained Alex. "We would be typing on the computer for hours a day, just programming as much as we can, all at home."

"All the work was done in our basement...We would be typing on the computer for hours a day, just programming as much as we can, all at home.- AlexRossol

The two say they are pretty much self-taught in this particular avenue ofcoding.

Hospital of Horror was the second game developed by the brothers. The first, entitled VR Ninja, took themabout eight months to develop in which they learned the ins and outs of VR development. Alexsaid the fact that they are brothers allows them to get work done quickly.

"The amount of communication that we need to do is far less than probably for most people, we're on the same page for pretty much everything. We can have open and frank discussion and at the end of the day we're still brothers."

The brothers work on their creation next to the small grey room that holds their virtual haunted house. (CBC)

What sets thiscreation apart from the reston the market is the fact you're not getting the bejeezusscared out of you alone. The majority of experiences and gamesdeveloped for VR are aimed at a solo experience.

The brothers decided they wanted to shake it up because for many gaming is more than just a soloexperience.

"We thought it was key to have multiple people in here and interact," said Alex. "It was key to have as a social experience for users."

We thought it was key to have multiple people in here and interact.It was key to have as a social experience for users.- AlexRossol

The two aren't just content to stay with their small room inFunEx. They want to expand to more rooms across the province and eventually the rest of Canada. They don't try to hide the fact their goalis to become "Canada's leader in virtual reality spaces."

A few years ago, the brothers said it felt like the technology and computer power just weren't there, but nowit seems like the possibilities are virtually endless.

Which is good, because VR has beena long time passion for Nathaniel, who studied tracking human motion during his PhD.

"These originalideas, I had years ago, I started thinking 'I think this would all work now, we could totally do this,'" he said.

"It's almost like a life long dream come true."